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Three Pokemon Titles That Failed to Receive the Appreciation They Warranted

Following a taste of world peace thanks to Pokemon Go, there's no question that the monster collecting series stands as one of the most mainstream gaming titles in existence. Pikachu is just as identifiable as Mickey Mouse, perhaps even more. The ongoing frenzy surrounding card prices guarantees near-daily Pokémon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a few million units. Remarkably, fan-made Pokémon games go viral every year.

However despite that ubiquity and popularity, there are still Pokémon games that remain overlooked. These are titles that didn't get their proper due, or were overshadowed under the excitement of the core series. These are Pokémon games stuck on doomed platforms or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. Considering these factors, we won't be offering yet another recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?

Pokémon Ranch: The Chill Precursor

An excessive number of Pokémon games focus on the battling aspect of the series, and far too few of them focus on the ordinary aspects that would come with living with a companion. Sure, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. However, I'm longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Reviews from its launch said Ranch was a poor if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your personal Miis—get this—simply hang out with your pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a small creature. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life simulation.

Ranch was released long before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the Let's Play normalization of watching games you aren't playing. Most people never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, a live stream focused on running the game 24/7. The streamer who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered all that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Are you aware that Pokémon once had an official tabletop game with action figures? Pokémon Duel was the 2016 effort to digitize the tabletop experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play phone games. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These questionable mechanics obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," another commenter declared. "I truly believe if it launched now people would be playing it more than GO and Pocket together."

Regrettably, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, I'm still not certain things would end better. The unusual board structure made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Silly Gem

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a premise so silly, it was verging on internet meme. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is clear throughout the experience that the developers loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same type of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


Given dozens of mainline entries and spin-offs, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokémon Pinball with affection notwithstanding argu

By

Elizabeth Rich

Elara Vance is a certified vocal coach with over 15 years of experience in performance training and music education, specializing in contemporary vocal styles.

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